July 23rd
Your Medium » Devlog
y dev so hard?
Came up with many more implementable ideas but felt like I got no work done.
Pondering on mobile shadows and adding levers for levels + a required collectibles before being able to finish a level
Realizing how bad a fully tilemap-based system for my game would be, so reevaluating how I can best use them.
my god its 11:54pm already
Your Medium
Follow the light as you hide in the safety of the dark.
More posts
- July 30th - Doomsday post60 days ago
- July 25th65 days ago
- July 22nd68 days ago
- Beginning of development - Idea found69 days ago
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