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  • Submission to Pirate Software - Game Jam 15

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Devlog

  • July 30th - Doomsday post
    July 31, 2024 by Linekomoso
    Hell has broken loose, the dimensions are shifting, the mechanics are being turned around. Late update: I had to rework the entire game from 2D to 2.5D... and I don't regret it at all... Continue reading
  • July 25th
    July 26, 2024 by Linekomoso
    Working on the shapeshifting mechanic now. Medium can absorb the shape of dead creatures he finds along the way, gaining their physical attributes and becoming more resilient (though still being vulne... Continue reading
  • July 23rd
    July 24, 2024 by Linekomoso
    y dev so hard? Came up with many more implementable ideas but felt like I got no work done. Pondering on mobile shadows and adding levers for levels + a required collectibles before being able to fini... Continue reading
  • July 22nd
    July 23, 2024 by Linekomoso
    Beginning to work on the shadow mechanics. If the player moves out of shade, a countdown starts of how long they can stay outside the shadow. Every move counts it down further and, if the count goes d... Continue reading
  • Beginning of development - Idea found
    July 22, 2024 by Linekomoso##Prototype
    For 2024 Pirate Software GameJam with the theme Shadows and Alchemy Starting off on the wrong foot: unavailable for the first three days, so project began with 9d 14h left Engine will be Unity Ponderi... Continue reading
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