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Devlog
Submission to Pirate Software - Game Jam 15
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Devlog
July 30th - Doomsday post
July 31, 2024
by
Linekomoso
Hell has broken loose, the dimensions are shifting, the mechanics are being turned around. Late update: I had to rework the entire game from 2D to 2.5D... and I don't regret it at all...
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July 25th
July 26, 2024
by
Linekomoso
Working on the shapeshifting mechanic now. Medium can absorb the shape of dead creatures he finds along the way, gaining their physical attributes and becoming more resilient (though still being vulne...
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July 23rd
July 24, 2024
by
Linekomoso
y dev so hard? Came up with many more implementable ideas but felt like I got no work done. Pondering on mobile shadows and adding levers for levels + a required collectibles before being able to fini...
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July 22nd
July 23, 2024
by
Linekomoso
Beginning to work on the shadow mechanics. If the player moves out of shade, a countdown starts of how long they can stay outside the shadow. Every move counts it down further and, if the count goes d...
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Beginning of development - Idea found
July 22, 2024
by
Linekomoso
##Prototype
For 2024 Pirate Software GameJam with the theme Shadows and Alchemy Starting off on the wrong foot: unavailable for the first three days, so project began with 9d 14h left Engine will be Unity Ponderi...
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